Please try test 04.
While it pains me to do so, I removed two of the functions which created the most problems: the frolls fishing cycle and the carnivorous plants (the latter may require only some simple fix, but it is needed a lot of testing to tell where might be the problem).
I'm happy about another thing: after thorough comparison and a bit by intuition I found the reason for desyncs and removed it. The game seems to start fine with all players present.
About gameplay - I don't want to add more things, but there are things to be done for improving the game experience and I'm doing it little by little.
As for the expanding of dev team - I really want some more people to work on the game, but all I get is enthusiasts who cannot help me. The game is LARGE and complicated. Some functions are created by interconnecting of many triggers. Some are in JASS, some are GUI. Nobody can help on it without thorougly analyzing the code and asking questions on every step (and still probably screwing something).